However, over time, it was able to take advantage of the capabilities provided by dedicated graphics cards, focusing on the Glide API, specially designed for 3dfx accelerators. Īt first, the engine relied completely on software rendering, meaning the graphics calculations were handled by the central processing unit (CPU). According to an interview, Sweeney wrote 90 percent of the code in the engine, including the graphics, tools, and networking system. ![]() After years in development, it debuted with the game's release in 1998, although MicroProse and Legend Entertainment had access to the technology much earlier, licensing it in 1996. Having created editing tools for his shareware games ZZT (1991) and Jill of the Jungle (1992), Sweeney began writing the engine in 1995 for the production of a game that would later become a first-person shooter known as Unreal. The first-generation Unreal Engine was developed by Tim Sweeney, the founder of Epic Games. History First generation Ī screenshot released by Epic of the first version of UnrealEd, displaying a graphical user interface written in Visual Basic Epic has included features from acquired companies like Quixel in the engine, which is seen as helped by Fortnite's revenue. Epic waives their royalties margin for games until developers have earned US$1 million in revenue and the fee is waived if developers publish on the Epic Games Store. Its source code is available on GitHub, and commercial use is granted based on a royalty model. The latest generation, Unreal Engine 5, was launched in April 2022. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has seen adoption by other industries, most notably the film and television industry. Unreal Engine ( UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. "DYNAMIC WORLD EVENTS - Natural and unnatural occurrences are always happening across the game world, independent of your presence! Your choices in deciding whether to interact with these events will yield rewards or challenges.Source-available commercial software with royalty model for commercial use."COMPONENT-BASED ITEM CRAFTING - Construct weapons and tools from a range of distinct modules to customize their look and functionality - millions of possible combinations enable players to craft their own unique gear! Specific materials will further affect the appearance of items, with multiple resource options in unique regions of the world."."REVOLUTIONARY CROSS-PLATFORM MODDING - Fully stackable, user-created Mods for new creatures, items and gameplay features, with maps distributed across all platforms – including onto Xbox – and support for modded servers enabled through official mod support by mod.io".Studio Wildcard promised several other features, too: It's hard to get a sense of how different Ark 2 will be from the original game given that we're still yet to see gameplay, although today's new cinematic (above) is said to be in-engine, and created using Unreal Engine 5. ![]() Ark 2 sounds like a more traditional narrative-led game in many respects – and will be set on a brand new planet, "where native flora and fauna are being overrun by invasive primeval creatures, from an extinct Earth." The original Ark was built around players crafting, scavenging, fighting and taming dinosaurs in a shared server. Ark 2 will also include an entire opposing AI force called the Aratai, who "hunt & attack you while riding their own tamed creatures, as they seek to drive human interlopers from their world." The biggest is that the game swaps the original's first-person perspective for third-person, promising, "Advanced character traversal mechanics include mantling, free-climbing, parkour, sliding, and swinging!"Ĭonnected to that change is a promise of melee combat similar to FromSoftware's Souls games, offering "Target-lock, blocks, dodges, combos, staggers and special attacks," with a focus on player skill. After the game got a new trailer at the Xbox-Bethesda summer showcase, developer Studio Wildcard sent a press release explaining a number of newly announced features, and it uncluded some surprising details.
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